◀ All systems documents

Punball · systems design · cabinet 04

Coop Defender

The document for this cabinet is not written yet. Here is the question its design pass has to answer.

The open question

Wave defence collapses into a solved opening. How do you make the first thirty seconds different every time without making them unfair?

Every cabinet gets one of these eventually — the mechanics, the constants, and what turned out to be wrong the first time. Publishing the question first is a commitment to answering it rather than quietly dropping it.

The cabinet itself is playable now: play Coop Defender.

Meanwhile

One is finished

Pencil and d20 covers Graph Paper Dungeon in full: the energy scheduler that replaced lockstep turns, the half-rate coefficient that keeps three classes in the same game, and the balance audit that took the spread between them from 3.47× down to 1.22×.