Punball · systems design
A squad of four escapes a conference that has become a reply section. The jokes are optional. Position, timing, and teamwork are not.
§ 1
Recruit four of twelve characters. Every character is available immediately. Each living unit can move once and then act once per round. You choose the order. Acting ends that unit’s activation, so healing, shielding, and damage compete for the same scarce resource: a turn.
There are no accuracy rolls. Highlighted tiles come from the same validators that resolve commands. Damage previews run the actual ability on a copy of the battle, including armor, shields, elevation, Guard, and collisions.
| Rule | Effect |
|---|---|
| Climb | One extra movement point per uphill step; Bridgekeeper ignores the extra cost. |
| High ground | +2 damage per elevation level, capped at +4. Chart Ranger gains another +4. |
| Guard | Halves incoming damage until the unit’s next turn. |
| Focus | Job skills cost focus. Recover one each turn, capped at three. |
| Signal | Casts build a shared meter. At 100, call one parody summon per encounter. |
§ 2
Lurker, Chain Sleuth, Chart Ranger, KOL Cantor
Bagholder, MEV Runner
Gas Alchemist, Chain Sleuth, Validator
Bagholder, Validator, Airdrop Courier, GM Medic
§ 3
| Encounter | Objective |
|---|---|
| The GM Before the Storm | Disconnect every bot. Learn activation order and terrain. |
| Bridge to Somewhere | Hold the far-bank relay for two consecutive enemy turn ends. |
| Proof of Paperwork | Stand on each of three seals and spend an action to break it. |
| The Last Sponsored Thread | Defeat Lord Engagement. Keep the squad spread against his area attack. |
Victories grant one mastery point to each squad member. Two wins unlock the third job skill. Four wins grant rank III as recognition, without another power increase. Replaying earlier encounters is allowed. Downed characters recover after the encounter.
Encounter score
1,300 + 150 × survivors + 60 × max(0, par − rounds)
A defeat scores 100 per defeated enemy. The arcade board compares individual encounters. It is a casual, client-reported score, not a verified competition. The encounter limit is thirty rounds.
§ 4
Squads, mastery, and best scores save on this device. Unfinished combat restarts rather than resuming its exact turn. No account or wallet is required. There is no token, cash prize, payment, mint, or claimable asset.
The Future Edition panel contains inactive design examples. They do not promise a release or financial rights. The characters, event, and locations are fictionalized satire. Elon Ex Machina is an unaffiliated parody summon.
The rules are a deterministic TypeScript module. Presentation uses Canvas and original Blender renders, with camera-projected tile coordinates. Local progress and the Punball score bridge are separate modules. A future standalone edition can replace those boundaries without rebuilding combat.