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Punball · systems design · cabinet 10

Gravy Kart

The document for this cabinet is not written yet. Here is the question its design pass has to answer.

The open question

Kart racers need rubber-banding to stay fun and it makes winning feel unearned. Where is the honest version of that trade?

Every cabinet gets one of these eventually — the mechanics, the constants, and what turned out to be wrong the first time. Publishing the question first is a commitment to answering it rather than quietly dropping it.

The cabinet itself is playable now: play Gravy Kart.

Meanwhile

One is finished

Pencil and d20 covers Graph Paper Dungeon in full: the energy scheduler that replaced lockstep turns, the half-rate coefficient that keeps three classes in the same game, and the balance audit that took the spread between them from 3.47× down to 1.22×.