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Punball · systems design · cabinet 03

Super Allicorn

The document for this cabinet is not written yet. Here is the question its design pass has to answer.

The open question

An endless runner has one input. Where does depth come from when the player can only choose when, and never what?

Every cabinet gets one of these eventually — the mechanics, the constants, and what turned out to be wrong the first time. Publishing the question first is a commitment to answering it rather than quietly dropping it.

The cabinet itself is playable now: play Super Allicorn.

Meanwhile

One is finished

Pencil and d20 covers Graph Paper Dungeon in full: the energy scheduler that replaced lockstep turns, the half-rate coefficient that keeps three classes in the same game, and the balance audit that took the spread between them from 3.47× down to 1.22×.